On the bubble
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On the bubble is a fully raytraced game inspired by Super monkey ball. I am making this game with 13 other people at the Breda University of Applied Science. This project is very work in progress.

My main work on this project is the BSC shader compiler, you can read about that here.
Besides working on the shader compiler for this project I help out the team with various general programming tasks, These tasks include: Physics, Gameplay & Engine systems.

Code samples below

This PDF document explains the code behind the top level BVH that I wrote in detail.

Some screenshots of our fully path traced levels.
Visually it looks the same on Windows & PS5. All PS5 raytracing shaders are cross compiled using my shader compiler.